Jeff's Campaign

Portals, Dragons and Drow
Lots of killing, and quite a bit of looting.


We carry the dead NPC cleric back to the guild house. Check his pockets for identification or correspondence. Bill and Ted accompany us to the Guild house.
Bill says the cleric was a man of faith, was very upbeat, sometimes a bit of a braggart. He came from far away down south. His religion was foreign; Bill doesn’t know much about it. He was powerful strong; he once sewed Ted’s entire arm back on and made it work.
Lumpy performs last rites on the NPC cleric. He’s a cleric of Heironious, but worship of Heironious is not common in this area.

We build a small cemetary and bury the cleric. From his loot we get:
Ring of Protection +1 (deflection bonus to AC)
Chain shirt, glamored (chain shirt that can look like any other clothing, at the wearer’s command). Goes into vault. Appraised at 3900gp
Flaming mace +1 ( +1 mace with additional d6 fire damage on hit.)
Holy symbol of Heironious. Buried with the cleric
Holy text (The Book of the Path). Added to our library.
Travel supplies
Arming coat

The night before the funeral, Bill and Ted said they were going back to the InsertNameHere, because that’s the most common place for Orc attack. We accompany them.
This time we build a bonfire in the middle of the street, intending to light it when the torches go out.
Orcs emerge. We kill them. But not before one launches a giant ball of blue fire into the air. Green mist boils out of the portal. From the portal emerges a skull with forward curving horns and a spine crest. An acidic smell surrounds the creature. It’s a black (acid) dragon.
Shump confirms his critical with a natural 20, dealing 60 points of damage and severing a wing. The ranger then finishes off the dragon’s last 11HP with an arrow and steals the credit
The cleric spends the next four rounds riding her bee, and the bard skins the acid dragon.

8 sets of studded leather armor
8 falchions
16 javelins
heavy wooden shield
+1 studded leather armor (to the ranger)

In the dragon, we find the remains of someone wearing golden half-plate (2690gp). Clutched in his hand is a magical arrow, made all of silver. The arrow is a dragon slaying arrow.

We explore the lake. Nothing grows to the lakeshore. As we’re exploring an old man happens along. He’s an alchemist.
Two of the orcs carried a holy symbol. It’s a spider-woman mix from the Drow. She’s known as the goddess of death and deception. The goddess is Loth, a Drow goddess. Normally Drow and orcs are enemies, so finding the symbol on the Orcs is… weird.
Several rangers report that there are several mines around the lake. We talk to one guy in town, a hunter, who has a terrible story that three days ago, one of the small settlements across the water was burned to the ground by orcs.
Allustan seeks us out. He’s feeling hale and hearty again, and is willing to assist. He has some information he wants to dig out of his personal library in his hidden tower. Afterward, he’ll tour the rest of the settlements, since he can do it faster than us. (teleportation or flying monkeys or something.)
We set up another ambush for tonight. More Orcs come. Peter Pan returns. We kill them all.

6 Falchions
12 Javelins
6 Studded Leather Armor
2 Mthral shirts
2 Masterwork light steel shields
2 +1 short swords
2 masterwork daggers
2 hand crossbows
18 bolts
6 doses of drow poison (DC 13 Fort save Unconscious for 1 min/2d4 hours)
+1 drow tempered mithral chain shirt (to the Barbarian)
masterwork composite longbow +3 (to the barbarian)
+1 drow tempered longsword
masterwork short sword

Bill and Ted's Excellent Ambush

After a well earned break, the party was relaxing at their home/guild hall. Bill&Ted, previously engaged as street toughs, city guardsmen and generally rough and tumble folk arrived unexpectedly, escorting a cleric.

The Cleric introduced himself as Brother Rufus and purchased a guild membership. He bragged that he was going to be making it rich and showing the world what he had learned while at seminary.

He also brought troubling rumours of Orcs coming out of the lake at night and attacking the city. The players thought this was a great way to greet the day and boldly set out to accompany him as well as Bill&Ted to the tavern InsertNameHere to help out with an ambush upon the orcs.

When the fight eventually came, a number of orcs crawled out of the darkness of the lake and set upon the town, being met with sword arrow and song by the players and their allies. Early in the fight a dark elven man appeared in a bolt of light and shot Brother Rufus with a hand crossbow. He died despite the valiant efforts of the party cleric to save him.

The day of play ended at that point, and the characters are preparing to deal with the next day, and likely, the next ambush.

As Recorded by Shump
Our house is reasonably constructed. Set up as guild hall. Basic furniture. Aside from that not much has happened in town.
One day a man enters the guild hall. Wants to join the guild. A cleric of some unknown god. Math is done.
There have been attacks in town lately. Carl mentioned an attack by orcs the previous evening. The orcs come up through the water, from the mining tunnels beneath the town.
We set up an ambush. And kill all the orcs. Loot:
7 falchions
14 javelins
7 sets studded leather armor
heavy wooden shield
+1 studded leather armor
holy symbol
Rod of cure moderate wounds (3 uses/day), which went to Lumpy the cleric
Another falchion
42.1gp, which goes into the guild pot

The end of Miss Hona
an evil mantis-like succubus sort of critter.

We are with Alistan in an extradimensional pocket accessed through a tree behind his house. (rope trick spell)
Schoolteacher is a preying mantis (extraplanar)
she’s sucking life energy from men to feed her eggs
She has more than one clutch of eggs
eventually the weakened victims may gain their energy back naturally
Mantis is very strong, overpowered Alistan’s will
Our job is to recon and report. Not kill her yet. Alistan is going to brew a potion that we must feed her.
We (minus Kathy) leave the tree and return to town. We head to the Insert Name Here Inn to gather information. We see Karl behind the counter.
Karl tells us the teacher is staying at a cottage outside town, owned by Jim the grocer. She’s not holding any tea parties yet, but will start soon.
Karl doesn’t know what started the fire, but speculates it was tresspassers.
Gerald brewer makes the tea she drinks. She’s also fond of chocolates.
Off the women go to Miss Hona’s cottage. There is no line of men, but there are two burly bouncers outside. Names are Fred and Tom). We ask if we may speak to Hona as we are investigating the burning of her house. One of the guards goes inside the house and the other talks to us about joining ths guild.
Miss Hona is not taking appointments for two days. She doesn’t know who burned down her house.
The other guard wants to join the guild as well; they agree to bump us to the top of the waiting list.
Hona doesn’t talk to the guards face-to-face, only through the door.
Off we go to see Jim Grocer. We find him stocking eggs. He tells us about the layout. Two rooms, crawlspace underneath, not accessible from the outside.
He has chocolates coming in tomorrow
We go talk to the brewer. He makes a custom tea in leaf form for Hona. There’s nothing special about the blend, except she takes her tea sweeter than the brewer’s used to.
We take the tea back to Alistan’s. He has a list ofingredients
fresh dew from a moonflower
Venom of a giant spider
rattle from a snake
mist from a waterfall
Earth heart fungus (grows among the roots of oak trees)
He lacks the guts to craft the potion. He gives us the instructions for brewing.
Brew in open air
start at noon
finish at midnight, 36hrs later
Cannot expose to sunlight
We head into the forest in search of a waterfall
We enounter three snakes and collect their rattles and venom
A little later on, the half-orc finds some earthheart fungus, despite the fact that the druid insisted that there weren’t any around.
Chris and Sarah took a bunch of Con damage; they are out of combat while they heal.
We wander along and find the waterfall. We collect mist.
We meet Kobolds. Sarah says, “I speak Draconic.” Mike says, “I swing a greataxe”
We kill 2 Kobolds and 1 flees. We heal the Con damage and move on.
chris finds a moonflower and harvests the dew
Mike finds a giant funnel spider. Crystal and Chris hit it with poisoned arrows, and then Mike turned it into chitinous jam. We collect the venom.
The spider’s lair contains:
60pp – goes into our guild account
a heavy wooden shield
masterwork light crossbow
climber’s kit. Sarah tries to pocket it, but is spotted. Crystal suggests giving the kit to the guy who can’t climb.
Shiny looking longsword, with a snowflake in the hilt.
We head back to the house. We’re going to craft the potion a little ways away from the house.
Sarah turned the owlbear pelt into:
bracers for Mike
belt for Kathy
armbands for Sam
sheath for Chris’ kukri
Holy symbol for Crystal
A cape for Sarah
We poisoned Hona, who returned to her own plane, and burned the cottage to destroy the eggs.
We all get 3283 XP.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.