Bill & Ted - Excellent Adventurers
Excellent Adventurers, Guild Members, former street toughs and town guardsmen.
Bill & Ted
None Medium Humanoid (Human)
Init: +6, Senses: Listen]: +0, Spot: +0
[B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 17DodgeMobility
[B]HP[/B] 18 (3HD)
[B]Fort[/B]: +3, [B]Ref[/B]: +3, [B]Will[/B]: +1
[B]Speed[/B]: 20 ft. (4 Squares)
Melee Longsword +4 (1d8/19-20)
[B]Face[/B]: 5 ft. [B]Reach[/B]: 5 ft.
[B]Base Atk[/B]: +3, [B]Grp[/B]: +3
[B]Abilities[/B]: Str 11, Dex 14, Con 10, Int 7, Wis 11, Cha 11
[B]Feats[/B]: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Improved Initiative, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Toughness, Tower Shield Proficiency, Weapon Focus (Longsword)
[B]Skills[/B]: Appraise -2, Balance -5, Climb -7, Craft (Untrained) -2, Escape Artist -5, Forgery -2, Hide -5, Jump -13, Move Silently -5, Ride +2, Search -2, Swim -14,
[B]Possessions[/B]: Longsword()(), Chainmail()(), Shield, Heavy Metal()(),
Bill & Ted have been fast friends since childhood. They tortured the same squirrels, fought over courting (and tupping) the same town girls, worked in the same mines, and were seldom seen apart.
Once they grew up, prospectless except for their slight wits and strong arms, they found themselves approached by various members of different factions in town. They found employment on both sides of the Great Miners Strike of (insert year here). Originally they were hired to tumble a few miners and put the fear of the owners into them, but later switched sides when things got too dramatic. (Neither had a taste for the old ultra-violence.) Eventually they came in on the side of the miners, and helped bring about the founding of the Miners Guild.
Later they worked contract jobs for the city guard, until on one fateful day they were swayed by the the silver tongue of (BARD). They soon came to the newly founded Adventurers Guild for employment, and have been staunch allies since.